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Post by salamx1976 on Oct 28, 2021 16:36:55 GMT
So I am faced with a dilemma to upgrade or not. First off I am level 140 and both my Barn & Silo have 4200 capacity. They are mostly always full so I am usually always at or near capacity. It would require me 103 Bolts 103 Planks 103 Duct Tapes to gain 50 more capacity. Which i have over 200 of each. It just seems to me to be more optimal to sell the 309 upgrade materials for 83,430 and gain back 309 capacity rather than upgrade for only 50 more capacity with no monetary return. I feel like HayDay asks alot to give us a little. Its out of balance. The cost to upgrade keeps climbing while the return stays the same at 50. Same with certain things you buy , they keep increasing the more you buy. Yet you can only sell items at a set max price. Obviously I know its a game and its rigged for the company to hold you back so you will spend real world money I just find it very nonsensical and off putting. Would love to hear thoughts and comments.
In game tag #Q0GYV8YV Hay Day * Level 140 * Barn 4200 * Silo 4200 * Town 35 * Achievements 150of 150 * All machines 3 star except Donut Maker(2 stars) Preservation Station (1 star) * All Farm Animals (horses,dogs,cats,bees,squirrels,guinea pigs) except peacocks * All town Animals except Baby Gorillas, Reindeer Calfs & Foxes * Maggie: All House styles, All Truck Styles, All but 3 Roadside Stand Styles ( lacking Festival, Summer, & Blue Style)
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Post by ducktown2021 on Oct 28, 2021 16:53:02 GMT
At a certain point in the game you gain enough coins, and can’t spend it on anything. With every update we get new machines and thus new products. You will need your barn and silo space. You already say it yourself, almost always full or nearly full.
I would use them EMs on upgrades rather than coins.
maybe take also a closer look at your stock and see if you don’t hoard products you don’t need in that quantities. You can sell those for max coins, and maybe get more compared to selling your EMs and still gain barn/silo space.
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Post by Mom’sCar on Oct 28, 2021 17:35:36 GMT
So I am faced with a dilemma to upgrade or not. First off I am level 140 and both my Barn & Silo have 4200 capacity. They are mostly always full so I am usually always at or near capacity. It would require me 103 Bolts 103 Planks 103 Duct Tapes to gain 50 more capacity. Which i have over 200 of each. It just seems to me to be more optimal to sell the 309 upgrade materials for 83,430 and gain back 309 capacity rather than upgrade for only 50 more capacity with no monetary return. I feel like HayDay asks alot to give us a little. Its out of balance. The cost to upgrade keeps climbing while the return stays the same at 50. Same with certain things you buy , they keep increasing the more you buy. Yet you can only sell items at a set max price. Obviously I know its a game and its rigged for the company to hold you back so you will spend real world money I just find it very nonsensical and off putting. Would love to hear thoughts and comments. In game tag #Q0GYV8YV Hay Day * Level 140 * Barn 4200 * Silo 4200 * Town 35 * Achievements 150of 150 * All machines 3 star except Donut Maker(2 stars) Preservation Station (1 star) * All Farm Animals (horses,dogs,cats,bees,squirrels,guinea pigs) except peacocks * All town Animals except Baby Gorillas, Reindeer Calfs & Foxes * Maggie: All House styles, All Truck Styles, All but 3 Roadside Stand Styles ( lacking Festival, Summer, & Blue Style) Your farm has impressive stats! Congratulations 🎉 If you are not opposed to use a few diamonds, easily replaced by mining, you could try using the Lay-away method of expanding your barn/silo. Here is the link. Cowslips explains it far better than I could. justhayday.boards.net/thread/68/layaway-expansion-materials-storage-spaceCollecting EMs for one or the other (barn/silo) may help ease the burden, as well. There is also a Trading thread that you can try. The biggest obstacle at times is the daily purchase of EMs. Just a thought.
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Post by ducktown2021 on Oct 28, 2021 17:48:54 GMT
With regard to the daily limit, it helps when you have multiple babyfarms at Lvl50+, you could also invest your EMs in upgrading their barn/silo to gain overall more space. Yes, it’s time consuming multiple farms besides your normal life.
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Post by kat on Oct 28, 2021 17:54:43 GMT
I wouldn’t stop upgrading but look into the tips the previous posters have shared.
My barn is 6550 and still always full My silo is behind at 5050 and that’s full a lot too but this size does help with crops tasks and challenges in valley, derby farm pass etc.
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donkeyfan
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Post by donkeyfan on Oct 28, 2021 18:51:01 GMT
Agreed to my previous posters. I can tell from myself that I rarely have to deal with such situations. (Lacking of space silo and barn) But I must admit it took some time to found my own balance and being able to consolidate it. It also depends how you are dealing with all the things on your farm which are offered. I mean for example, doing ship orders all the time, truck orders likewise, to fullfill the wishes of the townies and so on. Not to mention derby, valley and the farmpass. If you try to do everything all the time (I'm exaggerating a little bit) you will fail. It doesn't work. Therefore I support among other things the advice from ducktown2021 suggesting to control your stock in barn and silo. Try to figure out how much you need from every item. It may take some time, but it's worth the effort. And as I wrote, don't try to manage everything, concentrate on some events you like very much, others let go. That way I managed to have always enough size for everything. Mostly I have space for over 500 items both barn and silo. My approach is knowing very well what I need, and I check my machines regularly. If an item is missing, I'll replenish it at once. This takes time, I know this, and not everyone has the time to do so. But I wanted to give you an example how to handle it. And of course, use every opportunity - as said - to update silo and barn. You'll need it. I have actually level 150, my town is fully developed, and silo and barn at 5.500. I know, that some members have way more space, but for me it's sufficient. I avoid ship orders as well as truck orders. My favorite is the town. But I also do the farmpass and derby, if I like it. Nothing has to, everything can.
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Post by emailkathy on Oct 28, 2021 19:28:51 GMT
Think of it this way... If it takes 150 in material to get 50 new spaces... after the upgrade you will actually have 500 spaces to start filling.
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Post by Dibzie on Oct 28, 2021 22:19:47 GMT
My motto is, you will never have enough space! I'm level 182 barn =9400 and silo =9100. I'm pretty good with silo space, but I always hit the "your barn is full" pop up usually when I'm close to upgrading either the barn or silo. It's a never ending challenge!
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lynnk2021
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In the 4th experiment inside The Matrix.
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Post by lynnk2021 on Oct 29, 2021 0:46:16 GMT
So I am faced with a dilemma to upgrade or not. First off I am level 140 and both my Barn & Silo have 4200 capacity. They are mostly always full so I am usually always at or near capacity. It would require me 103 Bolts 103 Planks 103 Duct Tapes to gain 50 more capacity. Which i have over 200 of each. It just seems to me to be more optimal to sell the 309 upgrade materials for 83,430 and gain back 309 capacity rather than upgrade for only 50 more capacity with no monetary return. I feel like HayDay asks alot to give us a little. Its out of balance. The cost to upgrade keeps climbing while the return stays the same at 50. Same with certain things you buy , they keep increasing the more you buy. Yet you can only sell items at a set max price. Obviously I know its a game and its rigged for the company to hold you back so you will spend real world money I just find it very nonsensical and off putting. Would love to hear thoughts and comments... First of all, welcome salamx1976 to the JHD forum. And congratulations for having barn and silo at 4200 capacity for your level. You've made a logical argument and value your planks, duct tapes, and bolts equally. I don't value my Upgrade Materials (UMs) equally because I get more tapes and planks than bolts. Currently, I need 107 of each for the next barn expansion, but I have 24 bolts, 90 planks, and 80 tapes. My strategy is to collect bolts while selling excess planks and tapes after I reach 107 planks and tapes. I don't need to sell bolts because their amount never exceeded the amounts of planks and tapes. I think many players refuse to sell any excess UMs because they're so hard to get and thus fall into the trap set by Team Hay Day. Former Hay Day Game Designer Touko Tahkokallio gave a fascinating talk at the 2018 Game Developers Conference to his fellow developers. He's the current Game Lead for Clash Quest which was released in beta in April 2021. My key takeaway from his presentation is players gain certain materials asymmetrically. Players are divided into 27 groups and get the same expansion tools and same drop rate but there's a permutation so some will get more or less of the tools to encourage selling surplus tools and buying the missing tools. Um, which word describes the act of buying something or selling something? Trading. And thus, I'm not stating my opinion when I say trading between players was intended by the developers from the very beginning. After watching his video, I chuckle every time I read posts asserting something like trading is a feature not designed by Hay Day. Say what!? Many players assigned to one of the 27 groups have been negotiating the prices and amounts for their UMs with other players because of the design feature called the asymmetric drops of UMs. Again, trading occurs when we buy something or sell something with another party which may be a live player or bot. To watch Dr. Tahkokallio's presentation, please use your favorite search engine or DuckDuckGo to find the video entitled Design in Depth at Supercell: Why Great Ideas Aren't Enough. He's a fascinating fellow who is a trained theoretical physicist and made board games as a hobby. Then he changed career path and became a fulltime game developer at Supercell. Thank you Dr. Tahkokallio for sharing your insights about game design at Supercell. ==Lynn==
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Post by salamx1976 on Oct 29, 2021 3:15:09 GMT
Thank you to all that replied. I appreciate your input and value all the advice, tips and tricks.
In game tag #Q0GYV8YV Hay Day * Level 140 * Barn 4200 * Silo 4200 * Town 35 * Achievements 150 of 150 * All machines 3 star except Donut Maker(2 stars) Preservation Station (1 star) * All Farm Animals (horses,dogs,cats,bees,squirrels,guinea pigs) except peacocks * All Town Animals except Baby Gorillas, Reindeer Calfs & Foxes * Maggie: All House styles, All Truck Styles, All but 3 Roadside Stand Styles ( lacking Festival, Summer, & Blue Style)
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Post by kat on Oct 29, 2021 10:26:37 GMT
Lynnk, for a large part thats a very insightful posts however there are a few things not completely correct.
Yes we do know the imbalance was created on purpose as some of the old forum gang knows. In meeting Nick and team Hay Day face to face several times through the years they’ve told us that. However they’ve also told us repeatedly and crystal clear that what people consider to be trading is not by design and intention. The act of selling and buying and the act of trading isn’t exactly the same thing.
The intent was to make sure road side shops from players would also offer some premium goodies. So for example I sell my extra tapes I don’t need and every once in a while when opening the news paper of going through my friends shops I find the bolts I need. This is significantly different from reaching out to Person A and trading my extra tapes directly with them for their extra bolts. That’s why there never was secure way made to transfer your goodies and the only option we got so far the neighborhood trading box with all its limitations. That’s also why there are several ways for people to visit your farm and unless you don’t do certain things it’s difficult to keep people out. Technically Hay Day always considered the stuff in your road side shop to be on the open market and no longer yours. Luckily through the years they’ve made some changes to give players a little more control however that took a lot of requests and changes they’ve dragged their feet on a long time. Such as removing followers etc.
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lynnk2021
Knowledge Seeker & Sharer
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Post by lynnk2021 on Oct 30, 2021 2:19:03 GMT
Thank you kat for the clarification and the insights, specifically the difference between the act of trading and the act of selling and buying. Until kat's post, there has been a disconnect between me and Team Hay Day as they warned me that there's a risk when I use my shop for trading. I wasn't able to process the information because I needed to use my shop to sell superfluous UMs like duct tapes and planks unadvertised. I announced it chat in to give first refusal to my hoodmates and if they decline to buy them, then my followers will buy them in about 6 hours or less. Thanks to a recent JHD thread, I learned that Tom and Greg will help me by buying them if they remain unsold at my shop for a while. IMO, the Trading Post is truly a game changer because it eventually allowed players a secure way to ask for and receive UMs. I cannot recall the last time someone in my hood asked if anyone may spare some UMs in chat; my hoodmates used the Trading Post instead. I'd like to speculate the following. Team Hay Day implemented the controversial daily 80 UM limit because they weren't comfortable with the high level of active trading which led to some players running bot programs and the creation of black markets profiting from Supercell's intellectual property (don't worry as I have enough hand baskets to hand out to them for their journey to hell). I hope the 80 limit either motivated the active traders to exit the game permanently or adapt and decrease their trading activity within Team Hay Day's comfort level. ==LynnK== P.S. Welcome to the newest member who is named lynn. Thank you Dashboard. ;-)
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donkeyfan
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Post by donkeyfan on Oct 30, 2021 8:51:23 GMT
I also want to thank for this controversial thread. It's not very often that opinions for a special issue are such different. And then coming along with this to the point and at once with a lot of insight is simply great. I don't play HayDay since the beginning but as far as I can remember Supercell wasn't "happy" about the trading issue. This wasn't by design in the first place as kat stated. And sometimes later they introduced the 80 limit. They intended to achieve multiple things: 1.) Limiting the exzessive trading 2.) Re-establishing a balance between the high level and the low level farmers as the trading favored especially the higher level players 3.) Fighting the bots If I forgot something please feel free to add.
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Post by kat on Oct 30, 2021 14:06:30 GMT
Thank you Lynn for sharing your insights on the trading post and how it definitely is a game changer for certain players and neighborhoods. I remember when it was implemented and a lot of players weren’t happy with it because it was deemed useless with the limitations. And I also understand that for the high volume traders this isn’t a system that’s interesting to them. On the 80 EM limit, it really was done to combat bots. I also remember them taking a while and thinking about it before implementing this limit. They certainly didn’t decide this overnight. It took them a long time. They knew it would upset some players very much, they knew the measure would not be welcomed. However they felt it had to be done. Before implementing it and even after the metrics showed that its a pretty small percentage of the player base who often run into the EM limit. Of course that doesn't make it less annoying if you happen to be one of those players. Personally, I wasn’t a fan of the measure at first but could see it was needed. I feel that since they implemented the limit I can occasionally find EMs to buy whereas I just couldn’t find them anymore before. I don’t run into the limit very often at all. So all-in all it doesn’t bother me much and do think it was good for the game. Yes donkeyfan, it’s sometimes the simplest threads which lead to the interesting conversations. I like sharing and reading other insights even though they don’t necessarily agree with mine. But yea we’re probably heading off topic a bit eh...
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