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Post by greenleaf on Dec 5, 2021 23:55:57 GMT
A bit disappointed with this. 1 million coins to purchase, 4 days to build, meanwhile boats, townies, trucks are all asking for the products. Production of the 3 items is between 3 1/2 to 4 hrs and the sale value is very low. Clay is a crop. Wait? A crop? Yes... a crop that you grow. Seriously that is a bit wacky. I would rather have a clay/porcelain factory to produce it ( like the fresh pasta factory) and then make things from it. 3 items for a million coin factory underwhelmed me. Just my opinion.
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Post by janilee on Dec 6, 2021 1:39:37 GMT
"Growing" clay is kind of goofy.
I suppose with experience level 94 being the minimum to buy a pottery studio, coins aren't important. Most players don't need coins by that level.
I do think the game is growing increasingly out of whack for higher level players. So many items you have to keep in your barn (with pottery items needing 4 hours each to produce, you pretty much have to keep a stash if you're going to use them to fill orders). Meanwhile, it gets harder and harder to expand the barn, and orders require more and more premium items that can't be manufactured quickly.
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lynnk2021
Knowledge Seeker & Sharer
In the 4th experiment inside The Matrix.
Posts: 1,368
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Post by lynnk2021 on Dec 6, 2021 2:19:01 GMT
A bit disappointed with this. 1 million coins to purchase, 4 days to build, meanwhile boats, townies, trucks are all asking for the products. Production of the 3 items is between 3 1/2 to 4 hrs and the sale value is very low. Clay is a crop. Wait? A crop? Yes... a crop that you grow. Seriously that is a bit wacky. I would rather have a clay/porcelain factory to produce it ( like the fresh pasta factory) and then make things from it. 3 items for a million coin factory underwhelmed me. Just my opinion. The above post reminded me of a post written by former Hay Day Game Designer Camilla Avellar about addressing inflation in the game, so I'll quote myself quoting her.
Based of my understanding of her post, I think Team Hay Day designed the Pottery Studio to remove significant currency from level 100+ players like me. I would consider spending one million coins on a machine a "significant" expenditure even though I still have more than 20 million coins in reserve. ;-)
One of these days, my stack of coins will be depleted by the purchases of new machines and I must sell goods in the shop to generate coins. But it isn't today or tomorrow as I'm playing the Town regularly to get coins and UM's.
...I do think the game is growing increasingly out of whack for higher level players. So many items you have to keep in your barn (with pottery items needing 4 hours each to produce, you pretty much have to keep a stash if you're going to use them to fill orders). Meanwhile, it gets harder and harder to expand the barn, and orders require more and more premium items that can't be manufactured quickly. I think the main reason I'm still playing the game since 2014 is to manage inventory so I have the amount of goods I need to fulfill my orders and hoodmates'. The challenge for me is to maintain optimization by adapting to new machines. ==LynnK aka Optimist Prime==
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Post by janilee on Dec 6, 2021 2:44:26 GMT
I thought they moved on to stuff like vouchers because there's no point in coins (or even XP, really) once you reach a certain point. I confess, I never even checked the cost of the pottery machine or the items produced by it. It's been a long time since I had to worry about coins. I have 66 million; 1 million for the pottery studio was nothing. You reach a certain point, and it's hard to even give them away.
I guess it's difficult the balance the game between low and high level players. At one point, a feta salad cost more than a diamond ring. They changed the price so the diamond ring costs a little more than a salad...but not much. They can't really price things "normally" because if they priced diamond rings at a reasonable price vs. salads, new players could get filthy rich overnight, just by hiring Tom to fetch rings.
BTW...I don't know if it's just my level, or if something's changed in the game, but diamond rings and blankets have become super common in the DD. Like, it's easier to find them than it is to find corn or wheat. Craziness.
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Post by 🌼GymGirl🌺 on Dec 6, 2021 2:59:03 GMT
I thought they moved on to stuff like vouchers because there's no point in coins (or even XP, really) once you reach a certain point. I confess, I never even checked the cost of the pottery machine or the items produced by it. It's been a long time since I had to worry about coins. I have 66 million; 1 million for the pottery studio was nothing. You reach a certain point, and it's hard to even give them away. I guess it's difficult the balance the game between low and high level players. At one point, a feta salad cost more than a diamond ring. They changed the price so the diamond ring costs a little more than a salad...but not much. They can't really price things "normally" because if they priced diamond rings at a reasonable price vs. salads, new players could get filthy rich overnight, just by hiring Tom to fetch rings. BTW...I don't know if it's just my level, or if something's changed in the game, but diamond rings and blankets have become super common in the DD. Like, it's easier to find them than it is to find corn or wheat. Craziness. I am in the same position, my coin is meaning less really as are the vouchers. I like the XP so I can level up but not a lot changes at my level. That said I still enjoy playing - managing the barn is a tricky balance. I am also seeing blankets and rings on each page of the DD but hardly any wheat, corn or other crops.
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Post by janilee on Dec 6, 2021 3:35:13 GMT
I've reached the point where I don't particularly want to level up. I supposed there's the diamonds you get every once in awhile (and the jackpot for reaching 200, 300, etc.). But mostly, it just means the orders get harder. The townies ask for 8 blackberry jam instead of just 6, the boat wants 4 crates of ice creams instead of 3.
The infrastructure for producing all this stuff doesn't increase, at least not fast enough to keep up. You get a new field every once awhile, but it doesn't make the difference that getting three in the early levels did. The drop rate for expansion items decreases as you level up, while the number needed to expand increases as your barn or silo get larger.
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rose
Junior Member
Posts: 34
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Post by rose on Dec 6, 2021 4:24:41 GMT
I've reached the point where I don't particularly want to level up. I supposed there's the diamonds you get every once in awhile (and the jackpot for reaching 200, 300, etc.). But mostly, it just means the orders get harder. The townies ask for 8 blackberry jam instead of just 6, the boat wants 4 crates of ice creams instead of 3. The infrastructure for producing all this stuff doesn't increase, at least not fast enough to keep up. You get a new field every once awhile, but it doesn't make the difference that getting three in the early levels did. The drop rate for expansion items decreases as you level up, while the number needed to expand increases as your barn or silo get larger. That is depressing… What’s the point then?
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Post by greenleaf on Dec 6, 2021 4:45:22 GMT
I have 4 million coins. I share coins with lower level hood members to help them buy a machine. So I still count coins lol. My frustration if you will, is the high cost vs low output. My boat asked for 9 teapots (i had a voucher to fill 3 crates so... I'm assuming 12 teapots with no booster. At 4 hours each, that is 48 hours production to fill that boat order. And then trying to get help with the next orders of same. My position, if charging 1 mil coins, production would be lower so we could fill orders.
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rose
Junior Member
Posts: 34
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Post by rose on Dec 6, 2021 5:30:53 GMT
I have 4 million coins. I share coins with lower level hood members to help them buy a machine. So I still count coins lol. My frustration if you will, is the high cost vs low output. My boat asked for 9 teapots (i had a voucher to fill 3 crates so... I'm assuming 12 teapots with no booster. At 4 hours each, that is 48 hours production to fill that boat order. And then trying to get help with the next orders of same. My position, if charging 1 mil coins, production would be lower so we could fill orders. Any time I buy a new machine I always assume I might have to use Tom for quick supplies until I get production going.
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Post by 🌼GymGirl🌺 on Dec 6, 2021 6:02:58 GMT
I often just play quite casually and will ignore the boats etc until I feel motivated to play more intensively. My husband plays too which helps. We take turns with upgrading barn, silo, collecting LEM and we can exchange products as needed. The friend in our NH and I decide each week if we want to derby and if we do then I farm a lot more. My husband nowadays only derbies occasionally as he has. Ariosto commitments at present.
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Post by janilee on Dec 6, 2021 6:15:34 GMT
That is depressing… What’s the point then? At this point, it's mostly the friends I've made in the game. I used to find it very relaxing to play. And my main goal was expanding my barn and silo, since that never ends. Any time a player hits the new limit, they raise it. The daily trade limit basically ended that for me. It's just become too difficult. It also seems like a sign of desperation; that is the only way they can deal with the, er, problem they had? (And I suspect it didn't even work, for reasons I won't detail here.) I also don't find the new features very relaxing. The different kinds of derbies (some of them basically force you to play early and often), the valley (the lack of fuel and the trucks breaking down all the time are the opposite of relaxing). While you can opt out of those, you can't opt out of the farm pass, which I also find very un-relaxing. I used to buy diamonds regularly, but I haven't bought anything since the trade limit. It's not a boycott or anything, I just don't have much use for diamonds under the new rules. I also wonder how long Hay Day will continue. I used to play a similar game, that they pulled the plug on. It was profitable, but I guess not enough. I regularly spent money to buy diamonds to upgrade my farm in that game, but didn't even get a chance to spend my last batch. And the thing with these central server games...once they pull the plug, you can never play it again. No matter how much time and money you spent building your farm, and how many friends you had in the game...it's gone. It's not like standalone games, where you can still play them even if they're no longer supported.
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rose
Junior Member
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Post by rose on Dec 6, 2021 6:27:55 GMT
I am sorry you feel like that, janilee. I think you can opt out of the farm pass, I don’t see why you can’t just ignore it? Derbies are stressful for me too, I will probably quit them soon enough. Barn management is unpleasant, I don’t enjoy the space management aspect of it at all. For me the fun is just running the farm, trying to keep in mind how much of what I need, and serving townies, getting puzzle pieces, and helping. Decorating is a lot of fun too (although I never have any spare coins)
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Post by janilee on Dec 6, 2021 6:46:19 GMT
If anyone knows how to opt out of Farm Pass, I'm all ears!
I dislike it because it interrupts my play. None of the prizes is particularly appealing at this point in the game. But if I don't claim them, I'm dragged over to that dumb chicken coop. Sometimes it screws up something I'm doing. Like, if I'm loading a machine to free up room in my barn. If the Farm Pass drags me away, I can't resume loading the machine without filling up my barn with stuff that would remain stacked by the machine if the Farm Pass hadn't interrupted me.
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Post by Frog on Dec 6, 2021 9:53:23 GMT
To ignore farm pass better, you might need to pay some attention to it. Anticipate the automatic moving by visiting the stand when you open the game. Repeat when new season tasks appear. And maybe at some other time as well.
I never understand the hype about xp event. If only they knew what will happen to their orders...
Those pottery products seem like a new jam, I'll treat it like I treat jam orders.
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Post by l26 on Dec 6, 2021 10:59:56 GMT
New products in HD are a bit like a new pair of high heels: really nice but rarely needed.
Am I the only one cracking up about the tea pot? Instead of tea leaves it uses coffee. 😂
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donkeyfan
Happy Member
Glad to be here. ❤️🧡
Posts: 3,475
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Post by donkeyfan on Dec 6, 2021 13:14:16 GMT
Dear farmer!
Again a very interesting discussion, thank you @all for that. I must confess I understand each argument, although they are opposite in some cases. greenleaf I absolutely agree with you regarding the introduction of new machines. I don't see the point at all, in my opinion it wouldn't be necessary to implement after EVERY update a new machine. And...not any machine, no, it's extremely expensive. OK, they are for the higher levels, but as I stated earlier, new machines are developed faster than I'm able accumulating coins. In the moment it doesn't matter, but referring to lynnk2021 it's only a matter of time - if continued in this way - when my stock of coins is depleted. I'm also wondering about the long time of production for the items as greenleaf mentioned. Why so long? For what purpose? But I think that's one of the things you'll never understand, it is how it is. We have to come to terms with it, in the end. I also agree that the price for those items is not well balanced relating to the long production time. It's a little bit annoying, without Tom it could be pretty tough at some times. Luckily barn and silo space is no problem for me. My management is working, I have always enough space. But I think this is mainly due to my playing style. I avoid mostly boat order, truck is also not very appreciated. The only thing I'm supporting consistently is the town, and I know precisely how many items I have to store for every machine. Disadvantage is to track the production constantly, but since I have time it doesn't matter. janilee I'm sorry for your negative experiences with the game. I also understand your point of view. And yes, I agree with you that the time will come when HayDay is terminated. However, I try to ignore this for the time being. I think it's better not to bother with it. Instead I personally prefer to see the positive things from the game. It's still relaxing, sometimes I only watch my animals, especially the donkeys and I enjoy their behavior. Sometimes I'm pleased about new deco, or when I'm reaching a special goal. There are enough things - in spite of all trouble - to be delighted. Just my 2 cents.....
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rose
Junior Member
Posts: 34
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Post by rose on Dec 6, 2021 15:56:17 GMT
If anyone knows how to opt out of Farm Pass, I'm all ears! I dislike it because it interrupts my play. None of the prizes is particularly appealing at this point in the game. But if I don't claim them, I'm dragged over to that dumb chicken coop. Sometimes it screws up something I'm doing. Like, if I'm loading a machine to free up room in my barn. If the Farm Pass drags me away, I can't resume loading the machine without filling up my barn with stuff that would remain stacked by the machine if the Farm Pass hadn't interrupted me. I meant ignore, not opt out, sorry… It is annoying when it drags you away from what you are doing, I agree. However, the game I was playing before HD did an update one day and introduced ads so I would be doing something and an ad would pop up which I would be forced to watch. A minute later, another, and so on. I uninstalled and found HD, which I still find a vastly better experience.
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Post by greenleaf on Dec 6, 2021 21:17:57 GMT
I enjoy leveling up. I want more land plots and tho they aren't in every upgrade, it's often enough to keep me interested. I also love farm pass. I understand getting dragged from where you are to the clubhouse coop, and agree they could stop that frustrating bit. It's enough that the coop let's you know you have won something. But the perks are so worth it to me and I love the deco. Plus I'm working on getting peacocks so that is a draw!
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Post by greenleaf on Dec 6, 2021 21:22:25 GMT
I have 4 million coins. I share coins with lower level hood members to help them buy a machine. So I still count coins lol. My frustration if you will, is the high cost vs low output. My boat asked for 9 teapots (i had a voucher to fill 3 crates so... I'm assuming 12 teapots with no booster. At 4 hours each, that is 48 hours production to fill that boat order. And then trying to get help with the next orders of same. My position, if charging 1 mil coins, production would be lower so we could fill orders. Any time I buy a new machine I always assume I might have to use Tom for quick supplies until I get production going. I buy Tom for 10 days at a time on both farms. He helps a lot with derby tasks! 😁 Tom is my good buddy lol.
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lynnk2021
Knowledge Seeker & Sharer
In the 4th experiment inside The Matrix.
Posts: 1,368
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Post by lynnk2021 on Dec 7, 2021 3:41:22 GMT
That is depressing… What’s the point then? At this point, it's mostly the friends I've made in the game. I used to find it very relaxing to play. And my main goal was expanding my barn and silo, since that never ends. Any time a player hits the new limit, they raise it. The daily trade limit basically ended that for me. It's just become too difficult. It also seems like a sign of desperation; that is the only way they can deal with the, er, problem they had? (And I suspect it didn't even work, for reasons I won't detail here)... First of all, thank you janilee for sharing insights as a level 234 player. IIRC, you belong to the exclusive 200+ club with 2 members from this forum. Sadly, I don't recall his or her name atm, but he or she posted screenshots of his or her barn achieving maximum storage space in the Supercell forums. Speaking of the controversial daily trade limit of 80, I cannot believe Team Hay Day implemented it more than 2 years ago. I've verified it by reading the past release notes from the December 2019 update, "Clearer information on the expansion and upgrade material purchase limit." hayday.fandom.com/wiki/Update As some players may recall, it was implemented in the October 2019 update but the 80 limit wasn't mentioned in the release notes because per Supercell staff, the new limit would affect a few players. That may be true but the most active, unpinned thread in the Hay Day General subforum was the Trading Thread. We former forumites found out about the limit from Youtuber RedKnight's video. I do recall the spirited discussion about the limit in the Supercell forums. Good times indeed. ;-) All kidding aside, I'm speculating the following. Prior to the limit, Hay Day targeted bot users with ban waves but of course the bot authors adapted and evaded detection until Hay Day countered with a better mousetrap so it's a never-ending struggle. Then Hay Day decided to use the limit to target both legitimate traders and illegitimate traders. I define legitimate traders as players selling Upgrade Materials (UMs) with or without communication with other potential buyers. I define illegitimate traders as players going to shady websites and buying UMs from operators who run bot farms to farm specific UMs to sell to players who want instant gratification, ignoring the role they played in the theft of Supercell's intellectual property; it takes two to tango. Team Hay Day turned to its Data Scientist to analyze the game data and come up with a number to alienate the fewest players as possible. I'm surprised the 80 limit has stood this long and hope it drove illegitimate traders from the game and motivated legitimate traders to adapt to the challenge. Otherwise, they are the casualties of the bot wars, sadly. Again, the above are my speculations. Real life events might occur differently. Caveat lector. ==LynnK==
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rose
Junior Member
Posts: 34
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Post by rose on Dec 7, 2021 5:05:03 GMT
Any time I buy a new machine I always assume I might have to use Tom for quick supplies until I get production going. I buy Tom for 10 days at a time on both farms. He helps a lot with derby tasks! 😁 Tom is my good buddy lol. I am stumped. How does Tom help a lot with derby tasks? Do you mean fetching mining tools and boat order items? He takes too long though, doesn’t he, even with a shorter nap booster?
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Post by greenleaf on Dec 7, 2021 14:10:08 GMT
I buy Tom for 10 days at a time on both farms. He helps a lot with derby tasks! 😁 Tom is my good buddy lol. I am stumped. How does Tom help a lot with derby tasks? Do you mean fetching mining tools and boat order items? He takes too long though, doesn’t he, even with a shorter nap booster? Sorry I was not more clear. I use Tom to find things I'm low on that are popular in derbies. This helps a lot with boat and truck orders, tasks I often take as I can knock them out fast.
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rose
Junior Member
Posts: 34
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Post by rose on Dec 7, 2021 14:35:21 GMT
I am stumped. How does Tom help a lot with derby tasks? Do you mean fetching mining tools and boat order items? He takes too long though, doesn’t he, even with a shorter nap booster? Sorry I was not more clear. I use Tom to find things I'm low on that are popular in derbies. This helps a lot with boat and truck orders, tasks I often take as I can knock them out fast. I see. Thanks
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Post by xkitty on Dec 11, 2021 19:46:42 GMT
"Growing" clay is kind of goofy. I suppose with experience level 94 being the minimum to buy a pottery studio, coins aren't important. Most players don't need coins by that level. I do think the game is growing increasingly out of whack for higher level players. So many items you have to keep in your barn (with pottery items needing 4 hours each to produce, you pretty much have to keep a stash if you're going to use them to fill orders). Meanwhile, it gets harder and harder to expand the barn, and orders require more and more premium items that can't be manufactured quickly. I love Hay Day but more and more I feel that I am just grinding away just to keep up. I would like to spend more time decorating but no can do. With the derby, road pass, and valley it seems overwhelming. The fun is quickly running out.
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Post by ducktown2021 on Dec 11, 2021 21:08:43 GMT
"Growing" clay is kind of goofy. I suppose with experience level 94 being the minimum to buy a pottery studio, coins aren't important. Most players don't need coins by that level. I do think the game is growing increasingly out of whack for higher level players. So many items you have to keep in your barn (with pottery items needing 4 hours each to produce, you pretty much have to keep a stash if you're going to use them to fill orders). Meanwhile, it gets harder and harder to expand the barn, and orders require more and more premium items that can't be manufactured quickly. I love Hay Day but more and more I feel that I am just grinding away just to keep up. I would like to spend more time decorating but no can do. With the derby, road pass, and valley it seems overwhelming. The fun is quickly running out. It’s all about choices and priorities, you decide your playstyle. I do all the things you mention and having no problem at all to keep up. Time management throughout the day and when you play helps. I play very structured. 😉
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Post by greenleaf on Dec 13, 2021 0:22:34 GMT
I love Hay Day but more and more I feel that I am just grinding away just to keep up. I would like to spend more time decorating but no can do. With the derby, road pass, and valley it seems overwhelming. The fun is quickly running out. It’s all about choices and priorities, you decide your playstyle. I do all the things you mention and having no problem at all to keep up. Time management throughout the day and when you play helps. I play very structured. 😉 That is how I play. Feed animals. Then I go through each machine and see what I have less than 10 of and put them in queue. Then veggies I'm lower than I like to be. Then town. Then fishing. Then to my 2nd farm and repeat. Selling anything I have more than 12 items, checking, planting, producing. This way I don't forget anything. And at 68, I tend to forget lol.
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Post by janilee on Dec 13, 2021 1:58:19 GMT
I remember that guy who posted screenshots when he maxxed out his barn and silo. He did it at least twice, because they raised the max.
The last time, he said he wasn't going to keep trying to do it, because he realized they would keep raising the limit, and it would be never-ending.
I wonder how the limit has affected those huge groups that always win the global events. As I recall, they used to work by having dozens of farms funneling their items to the main farm, so it would have an immense barn full of everything, so could basically fill trucks and boats continuously.
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Post by greenleaf on Dec 13, 2021 3:47:52 GMT
I remember that guy who posted screenshots when he maxxed out his barn and silo. He did it at least twice, because they raised the max. The last time, he said he wasn't going to keep trying to do it, because he realized they would keep raising the limit, and it would be never-ending. I wonder how the limit has affected those huge groups that always win the global events. As I recall, they used to work by having dozens of farms funneling their items to the main farm, so it would have an immense barn full of everything, so could basically fill trucks and boats continuously. The global warrior hoods (my name for them) Will always be around and do whatever they can to rate at the top globally. I have no idea why they do what they do nor why they do it. Not my idea of fun lol. But, my hood ignores that nonsense and waits about 40 to 45 minutes after derby begins to let them start their ruthless race to finish in a few hours. Normal players play to enjoy a challenge and place against other normal players.
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