TIME CAPSULE: Sowing the seeds of stability...
Aug 14, 2024 20:05:19 GMT
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Post by lynnk2021 on Aug 14, 2024 20:05:19 GMT
Sowing the seeds of stability: Ten years of Supercell's Hay Day
www.gamesindustry.biz/supercells-hay-day-team-on-10-years-of-sowing-the-seeds-of-stability
I was searching for something else and found the above article published in June 2022 to celebrate Hay Day's tenth birthday. I'd like to excerpt from the article and highlight Team Hay Day's discussion about the Derby.
www.gamesindustry.biz/supercells-hay-day-team-on-10-years-of-sowing-the-seeds-of-stability
I was searching for something else and found the above article published in June 2022 to celebrate Hay Day's tenth birthday. I'd like to excerpt from the article and highlight Team Hay Day's discussion about the Derby.
"Over the years, we have tried to always implement something new for the players who aren't as social, in the beginning or throughout these years," Latvala adds. "The valley aimed to strengthen social bonds so more people can interact with each other if they don't play the Derby, which can be seen as quite competitive."
The Derby was introduced back in 2015, a week-long event that pits up to 15 neighbourhoods of players against each other in a league. To progress, players must work together to complete tasks and earn points. The event turned an otherwise calm and mindful game almost into a competitive sport.
"I will always remember those moments vividly because we were not even sure whether it was a good idea," Demirdjian recalls. "It took a lot of discussions within the team, we wondered if it made sense to have competitive elements in a farming game, and what kind of challenges it would open up for us as a team.
"I believe we were able to find a really exciting design that actually energised the team, even those that were unsure at first. I was also not fully on board. Nowadays competition is so natural but back then it was a really new thing, and it eventually ended up becoming a crucial element of the game for a large fraction of the audience."
Avellar also said that she was another person on the team that didn't think the competitive element would work.
"I thought, 'the players are very casual, they're not going to like this', but what we tried to do as a team was ask what competition is in the casual game," Avellar says. "It cannot be head to head to the death competition, it has to be casual competition."
"I feel like because of these team concerns, we ended up with a design that really worked for Hay Day, so it was good to have all that dissent. The Derby really changed how players played the game. It went from a farming game where you consume content to a social game where you have a lot of things to do every week."
The Derby was introduced back in 2015, a week-long event that pits up to 15 neighbourhoods of players against each other in a league. To progress, players must work together to complete tasks and earn points. The event turned an otherwise calm and mindful game almost into a competitive sport.
"I will always remember those moments vividly because we were not even sure whether it was a good idea," Demirdjian recalls. "It took a lot of discussions within the team, we wondered if it made sense to have competitive elements in a farming game, and what kind of challenges it would open up for us as a team.
"I believe we were able to find a really exciting design that actually energised the team, even those that were unsure at first. I was also not fully on board. Nowadays competition is so natural but back then it was a really new thing, and it eventually ended up becoming a crucial element of the game for a large fraction of the audience."
Avellar also said that she was another person on the team that didn't think the competitive element would work.
"I thought, 'the players are very casual, they're not going to like this', but what we tried to do as a team was ask what competition is in the casual game," Avellar says. "It cannot be head to head to the death competition, it has to be casual competition."
"I feel like because of these team concerns, we ended up with a design that really worked for Hay Day, so it was good to have all that dissent. The Derby really changed how players played the game. It went from a farming game where you consume content to a social game where you have a lot of things to do every week."